PDPS v1.0.3


V1.0.3 Update Notes

Gameplay Improvements

  • Cooldown Display
    • Cooldowns for skills and character-specific abilities are now displayed in-game.
  • Improved Item Management
    • Once collected, items will no longer appear in loot boxes.
  • Out-of-Bounds Teleport Restriction
    • Irina's teleport ability no longer allows movement to out-of-bounds areas. (Still a work in progress)
    • Falling out of bounds now results in death, with a proper death screen displayed.
  • Character Animation
    • Characters now rotate more naturally in place.
  • New Weapon Added
    • A laser weapon has been introduced.
  • Effects and Visual Enhancements
    • Various new effects have been added.
  • Minimap Improvements
    • The minimap now displays the player’s location and only reveals rooms the player has visited.
  • End-of-Game Kiosk
    • A kiosk has been added at the end of the game. Interacting with it ends the game and saves progress.
  • Level Cap and Upgrade Adjustments
    • Leveling up beyond level 20 is no longer possible.
    • Critical chance upgrades stop appearing after reaching 99%.
  • UI Refinements
  • The game now asks for confirmation when exiting.
  • Skill stats are displayed upon leveling up.
  • Out-of-Bounds Death Handling
  • Players who fall out of bounds will now trigger the death screen.
  • Drone Behavior
  • Drones no longer overlap with the player.
  • Multi-Monitor Mouse Restriction
  • The mouse is now confined to the game screen in multi-monitor setups.

Reward Screen Improvements

  • Mouse Control Enhancements
    • Mouse controls on the reward screen have been improved.
  • Dialogue on Reward Screen
    • Characters now display dialogue on the reward screen. Currently, only Irina has dialogue, which is temporary and will be updated to fit the story later.

Facility Scene Updates

  • Character Dialogue Additions
    • New dialogues have been added to the facility scenes, and existing ones have been revised.
  • First-Person Character Name Change
    • The first-person character is now named Connor, with corresponding backstory being developed.

Main Menu Changes

  • UI Structure Refinements
    • Players can now select suits in the character selection screen.
  • Character Selection Animations
    • Animations have been added when selecting characters.
    • Players can now explore characters in more detail using newly implemented controls.
    • Pressing the tab key during selection will trigger character-specific animations.
  • Modeling Bug Fixes
    • Fixed an issue where Nekvet’s model disappeared on the main menu.

Options Menu Updates

  • Chromatic Aberration Toggle
    • A new option to disable chromatic aberration has been added under the Graphics tab.
  • Debug Mode Toggle
    • Players can enable or disable debug mode via the Gameplay tab.
  • Volume Control
    • Volume controls are now functional, though still in progress.

Known Issues

  • Sometimes the Mecha Spider and final boss models stretch upon death
  • The final boss occasionally fails to drop a loot box.
  • Some rooms may generate with unblocked passages unexpectedly.
  • Players may encounter a black screen when starting the game. Pressing ESC can resolve this issue.
  • Frame rates drop when entering facilities. Optimization is ongoing.
  • Character stats are not displayed correctly in some instances.
  • Dialogue has been translated into English using an auto-translation tool. This will be improved over time.

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