PDPS v1.0.3
Project DPS DEMO » Devlog









V1.0.3 Update Notes
Gameplay Improvements
- Cooldown Display
- Cooldowns for skills and character-specific abilities are now displayed in-game.
- Improved Item Management
- Once collected, items will no longer appear in loot boxes.
- Out-of-Bounds Teleport Restriction
- Irina's teleport ability no longer allows movement to out-of-bounds areas. (Still a work in progress)
- Falling out of bounds now results in death, with a proper death screen displayed.
- Character Animation
- Characters now rotate more naturally in place.
- New Weapon Added
- A laser weapon has been introduced.
- Effects and Visual Enhancements
- Various new effects have been added.
- Minimap Improvements
- The minimap now displays the player’s location and only reveals rooms the player has visited.
- End-of-Game Kiosk
- A kiosk has been added at the end of the game. Interacting with it ends the game and saves progress.
- Level Cap and Upgrade Adjustments
- Leveling up beyond level 20 is no longer possible.
- Critical chance upgrades stop appearing after reaching 99%.
- UI Refinements
- The game now asks for confirmation when exiting.
- Skill stats are displayed upon leveling up.
- Out-of-Bounds Death Handling
- Players who fall out of bounds will now trigger the death screen.
- Drone Behavior
- Drones no longer overlap with the player.
- Multi-Monitor Mouse Restriction
- The mouse is now confined to the game screen in multi-monitor setups.
Reward Screen Improvements
- Mouse Control Enhancements
- Mouse controls on the reward screen have been improved.
- Dialogue on Reward Screen
- Characters now display dialogue on the reward screen. Currently, only Irina has dialogue, which is temporary and will be updated to fit the story later.
Facility Scene Updates
- Character Dialogue Additions
- New dialogues have been added to the facility scenes, and existing ones have been revised.
- First-Person Character Name Change
- The first-person character is now named Connor, with corresponding backstory being developed.
Main Menu Changes
- UI Structure Refinements
- Players can now select suits in the character selection screen.
- Character Selection Animations
- Animations have been added when selecting characters.
- Players can now explore characters in more detail using newly implemented controls.
- Pressing the tab key during selection will trigger character-specific animations.
- Modeling Bug Fixes
- Fixed an issue where Nekvet’s model disappeared on the main menu.
Options Menu Updates
- Chromatic Aberration Toggle
- A new option to disable chromatic aberration has been added under the Graphics tab.
- Debug Mode Toggle
- Players can enable or disable debug mode via the Gameplay tab.
- Volume Control
- Volume controls are now functional, though still in progress.
Known Issues
- Sometimes the Mecha Spider and final boss models stretch upon death
- The final boss occasionally fails to drop a loot box.
- Some rooms may generate with unblocked passages unexpectedly.
- Players may encounter a black screen when starting the game. Pressing ESC can resolve this issue.
- Frame rates drop when entering facilities. Optimization is ongoing.
- Character stats are not displayed correctly in some instances.
- Dialogue has been translated into English using an auto-translation tool. This will be improved over time.
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Project DPS DEMO
Full 3D topdown shooter with adult contents
More posts
- PDPS v1.0.5 playtest52 days ago
- PDPS 1.0.4 playtest (Actullay v0.0.4)Jan 31, 2025
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