PDPS v1.0.9 playtest DEMO








In this version I worked on improving the usability and Irina's quests and story. I think the framework for the story has been created, so now it's time to refine it. So far, there's only a big main story, and even that isn't certain. The only thing that remains is that it will unfold in this way. In between, I have a desire to create subquests and various situations. It's quite difficult. I'll have to create quite a few scenes for that too.
In the demo, you can only progress up to Irina's first quest.
Since version 1.0.8 did not have a separate dev log, I am uploading it together with this log.
PDPS v1.0.9 Demo
Gameplay
- Boss map creation (boss AI and animation still need improvement)
- Emotions are now expressed according to dialogue in in-game scenes.
Facility
- Created a marker to indicate character locations in the facility.
- Status UI reorganization
- Created a quest system (dialogue is displayed after completing a quest.)
Created a choice and multiple ending system. Three endings for Irina. It was created based on the conditions (Good, Normal, Bad).
- Developed an emotion selection system (you can choose from five emotions and play them).
- Animations and expressions when talking to characters.
- Conversations change depending on the quest stage.
RewardScene
- Added scenes for Irina, Corrupted Kyra, and MII.(Originaly, penisband scene)
- Designed to cause blushing to appear on the character's face depending on their excitement.
- Speed control in loop situations.
- Camera position saving feature.
- Top removal feature (some with and without tops).
Customization
- Added Irina Operator costume.
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PDPS v1.0.8 Demo
Gameplay
- When you are in a situation where you can upgrade your kill, a Skill & Module Upgrade Station will appear in the next room selection.
- The long hair of the characters has been experimentally given physics effects. (Not all hairstyles, only ones like ponytails; Irina has not been applied yet.)
- A large boss has been added, and the boss logic has been slightly improved. Further improvements are planned.
- A fast-moving boss has been added, and the boss logic has been slightly improved.
- Skills that were fixed for each character can now be changed after being researched.
- Two new character skills have been added. (Dummy character summon, Heal pack summon)
- 'Penetration trap' skill, which used to fire behind the character, has been changed to fire in a random direction. An indicator is briefly displayed in the direction of fire before the shot is launched.
- 'Orbit recall' skill now has a shorter cooldown and increased damage.
- A robot mid-boss has been added. It appears in a random Annex room. It is not related to clearing the room, and upon defeat, it drops an item box.
Facility
- Now, different menus are available for each character in the facility. Kyra → Weapon purchase, Weapon upgrade. Nekhbet → Implant. Irina → Character skill replacement and research.
- The suit change menu has been created with a new UI. You can change suits by talking to each character.
- It has been made so that the player’s position is remembered when leaving and re-entering the facility.
- A menu has been created to allow adjusting dive options. Dive options can be adjusted at the dive device in the facility.
RewardScene
- Added Irina’s syringe scene • Added a scene obtainable upon Irina’s dive completion
- Added a scene obtainable upon Kyra’s dive completion
- Added a scene obtainable upon Nekhbet’s dive completion
- Added a menu to remove all equipment from characters
- Added moaning voices for each character
UI
- On the main screen, only simple options can now be changed, and only quick dive start is available.
- The weapon management window can be accessed by talking to Kyra, and the weapon purchase and weapon management windows have been integrated.
- Added more content to the help window that can be opened with F1 key.
Bugs
- Fixed an issue where the number of gift boxes would not increase
- Fixed an issue where closing the character attachment window in the facility without interacting left the popup window remaining
- Changed so that characters can no longer move when interacting in the facility
- Fixed cases of being blocked by invisible walls on the map
Files
Get Project DPS DEMO
Project DPS DEMO
+18 NSFW Full 3D topdown shooter with adult contents
More posts
- PDPS v1.0.7 playtest DEMOAug 04, 2025
- PDPS v1.0.5 playtestApr 02, 2025
- PDPS 1.0.4 playtest (Actullay v0.0.4)Jan 31, 2025
- PDPS v1.0.3Nov 30, 2024
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