PDPS v1.0.9 playtest DEMO


In this version I worked on improving the usability and Irina's quests and story. I think the framework for the story has been created, so now it's time to refine it. So far, there's only a big main story, and even that isn't certain. The only thing that remains is that it will unfold in this way. In between, I have a desire to create subquests and various situations. It's quite difficult. I'll have to create quite a few scenes for that too.
In the demo, you can only progress up to Irina's first quest.

Since version 1.0.8 did not have a separate dev log, I am uploading it together with this log.

PDPS v1.0.9 Demo

Gameplay

  • Boss map creation (boss AI and animation still need improvement)
  • Emotions are now expressed according to dialogue in in-game scenes.

Facility

  • Created a marker to indicate character locations in the facility.
  • Status UI reorganization
  • Created a quest system (dialogue is displayed after completing a quest.)

    Created a choice and multiple ending system. Three endings for Irina. It was created based on the conditions (Good, Normal, Bad).

  • Developed an emotion selection system (you can choose from five emotions and play them).
  • Animations and expressions when talking to characters.
  • Conversations change depending on the quest stage.

RewardScene

  • Added scenes for Irina, Corrupted Kyra, and MII.(Originaly, penisband scene)
  • Designed to cause blushing to appear on the character's face depending on their excitement.
  • Speed control in loop situations.
  • Camera position saving feature.
  • Top removal feature (some with and without tops).

Customization

  • Added Irina Operator costume.


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PDPS v1.0.8 Demo

Gameplay

  • When you are in a situation where you can upgrade your kill, a Skill & Module Upgrade Station will appear in the next room selection.
  • The long hair of the characters has been experimentally given physics effects. (Not all hairstyles, only ones like ponytails; Irina has not been applied yet.)
  • A large boss has been added, and the boss logic has been slightly improved. Further improvements are planned.
  • A fast-moving boss has been added, and the boss logic has been slightly improved.
  • Skills that were fixed for each character can now be changed after being researched.
  • Two new character skills have been added. (Dummy character summon, Heal pack summon)
  • 'Penetration trap' skill, which used to fire behind the character, has been changed to fire in a random direction. An indicator is briefly displayed in the direction of fire before the shot is launched.
  • 'Orbit recall' skill now has a shorter cooldown and increased damage.
  • A robot mid-boss has been added. It appears in a random Annex room. It is not related to clearing the room, and upon defeat, it drops an item box.

Facility

  • Now, different menus are available for each character in the facility. Kyra → Weapon purchase, Weapon upgrade. Nekhbet → Implant. Irina → Character skill replacement and research.
  • The suit change menu has been created with a new UI. You can change suits by talking to each character.
  • It has been made so that the player’s position is remembered when leaving and re-entering the facility.
  • A menu has been created to allow adjusting dive options. Dive options can be adjusted at the dive device in the facility.

RewardScene

  • Added Irina’s syringe scene • Added a scene obtainable upon Irina’s dive completion
  • Added a scene obtainable upon Kyra’s dive completion
  • Added a scene obtainable upon Nekhbet’s dive completion
  • Added a menu to remove all equipment from characters
  • Added moaning voices for each character

UI

  • On the main screen, only simple options can now be changed, and only quick dive start is available.
  • The weapon management window can be accessed by talking to Kyra, and the weapon purchase and weapon management windows have been integrated.
  • Added more content to the help window that can be opened with F1 key.

Bugs

  • Fixed an issue where the number of gift boxes would not increase
  • Fixed an issue where closing the character attachment window in the facility without interacting left the popup window remaining
  • Changed so that characters can no longer move when interacting in the facility
  • Fixed cases of being blocked by invisible walls on the map

Files

PDPSV1.0.9 DEMO.zip 5.7 GB
Version 1.0.9Demo 1 day ago

Get Project DPS DEMO

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